var EHDI = EHDI || Object.create(null); EHDI.scene = EHDI.scene || Object.create(null); EHDI.scene.TitleScene = function() { EHDI.aka.Container.call(this); } EHDI.scene.TitleScene.prototype = Object.create(EHDI.aka.Container.prototype); EHDI.scene.TitleScene.prototype.screenWillAppear = function() { var bg = new PIXI.extras.TilingSprite(EHDI.Assets.images["title_tt_bg"], EHDI.GAME.sceneManager.getStageWidth(), EHDI.GAME.sceneManager.getStageHeight()); this.addChild(bg); this.beamContainer = new EHDI.aka.Container(); this.addChild(this.beamContainer); this.beamContainer.position.set(EHDI.GAME.sceneManager.getStageWidth() * 0.5, EHDI.GAME.sceneManager.getStageHeight() * 0.5); this.gizmo = new EHDI.aka.Sprite(EHDI.Assets.images["title_tt_gizmo"]); this.gizmo.anchor.set(0.5, 0.5); this.gizmo.position.set(EHDI.GAME.sceneManager.getStageWidth() * 0.5, EHDI.GAME.sceneManager.getStageHeight() * 0.6); this.addChild(this.gizmo); this.gizmo.alpha = 0; this.glow = new EHDI.aka.Sprite(EHDI.Assets.images["title_tt_glow"]); this.glow.anchor.set(0.5, 0.5); this.glow.position.set(EHDI.GAME.sceneManager.getStageWidth() * 0.5, EHDI.GAME.sceneManager.getStageHeight() * 0.6); this.addChild(this.glow); this.timeTitle = new EHDI.aka.Sprite(EHDI.Assets.images["title_tt_txt_time"]); this.timeTitle.anchor.set(0.5, 0.5); this.timeTitle.position.set(EHDI.GAME.sceneManager.getStageWidth() * 0.5, EHDI.GAME.sceneManager.getStageHeight() * 0.41); this.addChild(this.timeTitle); this.timeTitle.scale.set(0, 0); this.travellerTitle = new EHDI.aka.Sprite(EHDI.Assets.images["title_tt_txt_travelers"]); this.travellerTitle.anchor.set(0.5, 0.5); this.travellerTitle.position.set(EHDI.GAME.sceneManager.getStageWidth() * 0.5, EHDI.GAME.sceneManager.getStageHeight() * 0.59); this.addChild(this.travellerTitle); this.travellerTitle.scale.set(0, 0); // this.addChild(this.titleLoop); }; EHDI.scene.TitleScene.prototype.screenDidAppear = function() { var scene = this; EHDI.GAME.soundManager.playBGM("time_travelers_bgm"); this.sound = new EHDI.displays.ToggleButton(EHDI.Assets.images["btn_audio1"], EHDI.Assets.images["btn_audio3"], EHDI.Assets.images["btn_audio2"], EHDI.Assets.images["btn_audio4"], EHDI.GAME.soundManager.getMuted()); this.sound.setOnClickFunction(this.toggleAudio); this.sound.position.set(EHDI.GAME.sceneManager.getStageWidth() * 0.1, EHDI.GAME.sceneManager.getStageHeight() * 0.09); this.addChild(this.sound); this.highScoreHolder = new EHDI.components.HighScoreHolder(this, EHDI.GAME.saveData.highScore); this.highScoreHolder.setXY(EHDI.GAME.sceneManager.getStageWidth() * 0.723, EHDI.GAME.sceneManager.getStageHeight() * 0.0417); this.playBtn = new EHDI.displays.Button(EHDI.Assets.images["btn_play"], EHDI.Assets.images["btn_play2"], null, null); this.playBtn.position.set(EHDI.GAME.sceneManager.getStageWidth() * 0.5, EHDI.GAME.sceneManager.getStageHeight() * 0.9); this.addChild(this.playBtn); this.playBtn.setOnClickFunction(this.startGame.bind(this)); this.playBtn.visible = false; this.playBtn.alpha = 0; this.playTxt = new EHDI.aka.PixiText("PLAY", {fontFamily: 'exo-bold', fill: 0xFFFFFF, fontSize : 32}); this.playTxt.anchor.set(0.75, 0.5); this.playBtn.addChild(this.playTxt); this.entranceTimeline = new TimelineMax(); this.entranceTimeline.to(this.timeTitle.scale, 0.25, {x : 1, y: 1, ease : Elastic.easeOut}); this.entranceTimeline.to(this.travellerTitle.scale, 0.25, {x : 1, y: 1, ease : Elastic.easeOut}, 0); this.entranceTimeline.from(this.gizmo, 0.25, {y : this.gizmo.y + EHDI.GAME.sceneManager.getStageHeight() * 0.1, ease : Back.easeOut}); this.entranceTimeline.to(this.gizmo, 0.25, {alpha : 1}, "-=0.25"); this.entranceTimeline.add(this.loopAnimation.bind(this)); this.entranceTimeline.to(this.playBtn, 0.1, {alpha : 1}); /* if(!EHDI.GAME.debugUtils) { EHDI.GAME.debugUtils = new EHDI.debugUtils.debugUtilsContainer("v0.2.1"); EHDI.GAME.sceneManager.addNotification(EHDI.GAME.debugUtils); }*/ }; EHDI.scene.TitleScene.prototype.loopAnimation = function() { this.createBeamTimeline = new TimelineMax({repeat : -1, repeatDelay : 1}); this.createBeamTimeline.add(this.createBeam.bind(this)); this.playBtn.visible = true; this.playBtnTimeline = new TimelineMax({repeat : -1, repeatDelay : 1.5, delay : 3}); this.playBtnTimeline.to(this.playBtn.scale, 0.1, {x : 1.1, y: 1.2}); this.playBtnTimeline.to(this.playBtn.scale, 0.1, {x : 1, y: 1}); this.playBtnTimeline.to(this.playBtn.scale, 0.1, {x : 1.1, y: 1.2}); this.playBtnTimeline.to(this.playBtn.scale, 0.1, {x : 1, y: 1}); this.playBtn.touchstart = (function(touchstart, titlescene) { return function() { titlescene.playBtn.scale.set(1, 1); titlescene.playBtnTimeline.pause(); return touchstart.apply(this, arguments); } }(this.playBtn.touchstart, this)); this.playBtn.mousedown = (function(mousedown, titlescene) { return function() { titlescene.playBtn.scale.set(1, 1); titlescene.playBtnTimeline.pause(); return mousedown.apply(this, arguments); } }(this.playBtn.mousedown, this)); this.playBtn.touchendoutside = (function(touchendoutside, titlescene) { return function() { titlescene.playBtnTimeline.restart() titlescene.playBtnTimeline.play(); return touchendoutside.apply(this, arguments); } }(this.playBtn.touchendoutside, this)); this.playBtn.mouseout = (function(mouseout, titlescene) { return function() { titlescene.playBtnTimeline.restart() titlescene.playBtnTimeline.play(); return mouseout.apply(this, arguments); } }(this.playBtn.mouseout, this)); } EHDI.scene.TitleScene.prototype.createBeam = function() { var beam = new EHDI.components.BeamParticle(); this.beamContainer.addChild(beam); beam = new EHDI.components.BeamParticle(); this.beamContainer.addChild(beam); beam = new EHDI.components.BeamParticle(); this.beamContainer.addChild(beam); } EHDI.scene.TitleScene.prototype.toggleAudio = function(enable) { EHDI.GAME.soundManager.setMute(enable); var cache = EHDI.GAME.storageManager.getLocalInfo(EHDI.GAME.id); cache.isMuted = enable; EHDI.GAME.storageManager.setLocalInfo(EHDI.GAME.id, cache); EHDI.GAME.soundManager.playSFX("button_sfx"); } EHDI.scene.TitleScene.prototype.startGame = function() { this.entranceTimeline.kill(); this.playBtnTimeline.kill(); this.createBeamTimeline.kill(); EHDI.GAME.soundManager.playSFX("button_sfx"); EHDI.GAME.sceneManager.changeScene(new EHDI.scene.GameScene(), {x : new EHDI.scene.TransitionParameter(-EHDI.GAME.sceneManager.getStageWidth(), 0), duration : 0.25}); }; EHDI.scene.TitleScene.prototype.screenDidDisappear = function() { this.destroy({children: true}); delete this; }